chore: query formatting

This commit is contained in:
Pham Huy Hoang 2024-01-06 15:05:50 +09:00 committed by Christian Clason
parent 79975d6557
commit 57a8acf0c4
674 changed files with 18466 additions and 12648 deletions

View file

@ -1,23 +1,44 @@
;; Basic
; Basic
(identifier) @variable
(name) @variable
(type) @type
(comment) @comment @spell
(string_name) @string
(string) @string
(float) @number.float
(integer) @number
(null) @constant
(setter) @function
(getter) @function
(set_body "set" @keyword.function)
(get_body "get" @keyword.function)
(set_body
"set" @keyword.function)
(get_body
"get" @keyword.function)
(static_keyword) @type.qualifier
(tool_statement) @keyword
(breakpoint_statement) @keyword.debug
(inferred_type) @operator
[(true) (false)] @boolean
[
(true)
(false)
] @boolean
[
(get_node)
@ -31,68 +52,105 @@
"const" @type.qualifier
(name) @constant)
(expression_statement (string) @comment @spell)
(expression_statement
(string) @comment @spell)
;; Identifier naming conventions
; Identifier naming conventions
((identifier) @type
(#lua-match? @type "^[A-Z]"))
((identifier) @constant
(#lua-match? @constant "^[A-Z][A-Z_0-9]*$"))
;; Functions
; Functions
(constructor_definition) @constructor
(function_definition
(name) @function (parameters
(name) @function
(parameters
(identifier) @variable.parameter)*)
(typed_parameter (identifier) @variable.parameter)
(default_parameter (identifier) @variable.parameter)
(typed_parameter
(identifier) @variable.parameter)
(call (identifier) @function.call)
(call (identifier) @keyword.import
(#any-of? @keyword.import "preload" "load"))
(default_parameter
(identifier) @variable.parameter)
;; Properties and Methods
(call
(identifier) @function.call)
(call
(identifier) @keyword.import
(#any-of? @keyword.import "preload" "load"))
; Properties and Methods
; We'll use @property since that's the term Godot uses.
; But, should (source (variable_statement (name))) be @property, too? Since a
; script file is a class in gdscript.
(class_definition
(body (variable_statement (name) @property)))
(body
(variable_statement
(name) @property)))
; Same question but for methods?
(class_definition
(body (function_definition (name) @function.method)))
(body
(function_definition
(name) @function.method)))
(attribute_call (identifier) @function.method.call)
(attribute (_) (identifier) @property)
(attribute_call
(identifier) @function.method.call)
;; Enums
(attribute
(_)
(identifier) @property)
(enumerator left: (identifier) @constant)
;; Special Builtins
; Enums
(enumerator
left: (identifier) @constant)
; Special Builtins
((identifier) @variable.builtin
(#any-of? @variable.builtin "self" "super"))
(attribute_call (identifier) @keyword.operator
(#eq? @keyword.operator "new"))
(attribute_call
(identifier) @keyword.operator
(#eq? @keyword.operator "new"))
;; Match Pattern
; Match Pattern
(underscore) @constant ; The "_" pattern.
(underscore) @constant ; The "_" pattern.
(pattern_open_ending) @operator ; The ".." pattern.
;; Alternations
["(" ")" "[" "]" "{" "}"] @punctuation.bracket
; Alternations
[
"("
")"
"["
"]"
"{"
"}"
] @punctuation.bracket
["," "." ":"] @punctuation.delimiter
[
","
"."
":"
] @punctuation.delimiter
["if" "elif" "else" "match"] @keyword.conditional
[
"if"
"elif"
"else"
"match"
] @keyword.conditional
["for" "while" "break" "continue"] @keyword.repeat
[
"for"
"while"
"break"
"continue"
] @keyword.repeat
[
"~"
@ -157,28 +215,24 @@
"func" @keyword.function
[
"return"
] @keyword.return
"return" @keyword.return
[
"await"
] @keyword.coroutine
"await" @keyword.coroutine
(call (identifier) @keyword.coroutine
(#eq? @keyword.coroutine "yield"))
(call
(identifier) @keyword.coroutine
(#eq? @keyword.coroutine "yield"))
;; Builtins
; Builtins
; generated from
; - https://github.com/godotengine/godot/blob/491ded18983a4ae963ce9c29e8df5d5680873ccb/doc/classes/@GlobalScope.xml
; - https://github.com/godotengine/godot/blob/491ded18983a4ae963ce9c29e8df5d5680873ccb/modules/gdscript/doc_classes/@GDScript.xml
; some from:
; - https://github.com/godotengine/godot-vscode-plugin/blob/0636797c22bf1e23a41fd24d55cdb9be62e0c992/syntaxes/GDScript.tmLanguage.json
;; Built-in Annotations
((annotation "@" @attribute (identifier) @attribute)
; Built-in Annotations
((annotation
"@" @attribute
(identifier) @attribute)
; format-ignore
(#any-of? @attribute
; @GDScript
@ -191,9 +245,11 @@
"export_placeholder" "export_range" "export_subgroup" "icon" "onready"
"rpc" "tool" "warning_ignore"))
;; Builtin Types
([(identifier) (type)] @type.builtin
; Builtin Types
([
(identifier)
(type)
] @type.builtin
; format-ignore
(#any-of? @type.builtin
; from godot-vscode-plugin
@ -220,9 +276,9 @@
"TranslationServer" "WorkerThreadPool" "XRServer"
))
;; Builtin Funcs
(call (identifier) @function.builtin
; Builtin Funcs
(call
(identifier) @function.builtin
; format-ignore
(#any-of? @function.builtin
; @GlobalScope
@ -248,9 +304,7 @@
"Color8" "assert" "char" "convert" "dict_to_inst" "get_stack" "inst_to_dict"
"is_instance_of" "len" "print_debug" "print_stack" "range"
"type_exists"))
;; Builtin Constants
; Builtin Constants
((identifier) @constant.builtin
; format-ignore
(#any-of? @constant.builtin
@ -341,4 +395,3 @@
"OP_EQUAL" "OP_NOT_EQUAL" "OP_LESS" "OP_LESS_EQUAL" "OP_GREATER" "OP_GREATER_EQUAL" "OP_ADD" "OP_SUBTRACT"
"OP_MULTIPLY" "OP_DIVIDE" "OP_NEGATE" "OP_POSITIVE" "OP_MODULE" "OP_POWER" "OP_SHIFT_LEFT" "OP_SHIFT_RIGHT"
"OP_BIT_AND" "OP_BIT_OR" "OP_BIT_XOR" "OP_BIT_NEGATE" "OP_AND" "OP_OR" "OP_XOR" "OP_NOT" "OP_IN" "OP_MAX"))